﻿CDimagined Graphics Pack 2026 - June Update

Summer has arrived sooner than expected, which means it’s time for an exciting new June update. This is one of the biggest upgrades we’ve made to the Gamma and LCS versions so far, bringing a wide range of new features, cleaner exposure behavior, reworked glare and bloom effects, and much greater control over the final image.

What's new


New ImaginedFX System

The June update introduces ImaginedFX, a new built-in SPICE effects system developed in collaboration with @vikingfreakz. It adds a more creative and dynamic side to our PP filter, with effects including:
• VHS effects
• Anamorphic lens effects
• Border effects
• Dirt and lens contamination
• Film grain
• A Photoshop-style photo editor

Advanced Photo Editor
• The new Advanced Photo Editor brings Photoshop-like editing controls directly into the game, giving you more control over the final look of your photos. You can fine-tune the lighting, colors, details, and finishing effects without needing to use external editing software.


Reworked Image Processing

We’ve reworked how the filter handles exposure and tonemapping, creating a cleaner and more natural-looking image. Transitions between interiors and exteriors are now smoother, with less over-processing and more consistent results across different weather conditions and times of day.

• Reworked exposure LUT
• New exposure-based tonemapping
• Updated CBE targets
• Improved interior and exterior exposure balance
• Reduced over-processing
• Cleaner LCS tone response
• More stable results across different weather conditions and times of day


Reworked Glare and Bloom
Glare and bloom have been heavily reworked to make bright lights, reflections, headlights, and sunlight look more natural and less harsh.

• Glare presets now respond dynamically to exposure
• Default, 5-point, 7-point, GT7, Bloomy, and No Bloom presets have been rebuilt
• Glare triggering is now more controlled
• Lens flares are cleaner and more consistent
• Bloom and glare settings have been improved and renamed


Atmosphere and Lighting Improvements

The June update also brings several improvements to the overall atmosphere and lighting, making scenes look more natural and consistent without pushing the effects too far.

• Reduced forced fog and sky fog
• Removed the heavy sky saturation introduced in the May update
• Reduced directional ambient lighting
• Added ambient radiosity saturation that reacts to cloud shadows
• Stabilized the size of the sun and moon
• Reduced overly strong god rays
• Disabled forced lightning shader overrides
